Ranala Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a tan suit. She carries a battered morningstar and tarnished kukri as well. Her hair is short and white. Her eyes are hazel and beady.
Personality: While she acts the brute, she is far gentler than she would appear. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ranala fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Ugly, PTSD. Bonds: Slave. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Red garnet (40 gp). Iolite (70 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.
Eleanor Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a violet vest and prefers grey and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her auburn hair up in a very large beehive style do. Her hazel eyes are slightly larger than normal.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Eleanor never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Antagonistic. Bonds: Poor, In love, Religious. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 15)
Armor Class 9
Hit Points 124 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 19 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial, Orc, Gnome
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +6
Possessions: 3000 gp. Alexandrite (500 gp). Blue sapphire (500 gp). Sard (70 gp). Rose (70 gp). Bloodstone (70 gp). Deep blue spinel (500 gp). Bloodstone (70 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Madness, Male Tiefling [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His hair is short and red. His eyes are black and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's in love; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Nature, Adventurer. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Sapphire pendant on gold chain (1700 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).
Euphemia Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman usually wears her red robe and has her bastard sword always slung over her shoulder. Her brown hair is wavy and long. She has gray eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot resist a sob story and will often dote over anyone who has one.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her necromantic abilities were realized during a raid on her village. She now spends her time doing works of charity.
Motivation: She has a crush on the local Roofer; and she's attracted to the pc
Ideals: Philantrophist, Gifted. Flaws: Depressed, Mundane. Bonds: Has a crush. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Azurite (8 gp).
Oloric Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy and is close to two feet long. His ears are large.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Oloric lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 118 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp. Tiger eye turquoise (15 gp). Red-brown spinel (130 gp). Coral (130 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!