Korag York, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His top hat is riddled with cuts and holes. His eyes are green and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Korag lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Criminal record, Family. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 16 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 60000 cp.
Tricking Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a brown and grey handkerchief worn on his right side. He has dyed his greying orange fur a little too much giving a sharp orange color. His thin eyebrows rest above his beady yellow eyes.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Tricking studied abroad. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tricking was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is wracked by social anxiety; and he feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Fearful, Depressed. Bonds: Job, Enemies. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Creega Cornish, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears white leather gloves, a white jacket, and tight pants. She wears her golden hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with a lost civilization.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Creega was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Creega decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has comitted a past crime that haunts her to this day; and meet up once more with her childhood friend
Flaws: Shy. Bonds: Immigrant, Adventurer, Religious, Criminal record. Occupation: Bookbinder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 62 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 30000 cp.
Reeza Wallace, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many blue ritualistic tattoos. She likes to wear black tank tops with blue skirt. Her hair is cut close to her head. She has hazel eyes and a black hat with a blue feather.
Personality: Prone to second guessing herself, she comes off as nervous. She is afraid of women and trembles around them
History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Reeza and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Reeza discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Reeza fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 5 (-3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Jet (160 gp). Iolite (40 gp). 1 Minor magic item.
Yebe Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tan cloak and cross-gartered violet stockings. She is muscular with a powerful set of arms. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her violet eyes dart from person to person.
Personality: She is fixated on the number 81. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the east, certain she would find work there.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Family, Immigrant. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Deep green spinel (60 gp). Bloodstone (40 gp). Golden yellow topaz (400 gp). 1 Minor magic item.
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