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Advanced [show]


Thea Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is generally shirtless and showing off her tattooed chest. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: The child of a Bowyer, who enjoyed hunting, Thea was taken on many hunting expeditions. She found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants to meet her childhood hero

Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer, Religious. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Thea Tallfellow, Female Halfling Wizard 3
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 10 (+0)8 (-1) 9 (-1)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp.


Social Check DCs


Lone Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His orange fur is knotted and matted. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Lone studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After a long history of fighting, Lone and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Gifted. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Religious, Enemies. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Lone Candle, Male Tabaxi Expert 7
Medium (5'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 14 (+2)19 (+4)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. Black opal (1300 gp). Emerald (1300 gp). Golden yellow topaz (400 gp).


Social Check DCs


Mûzglob Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: He will rave to anyone who will listen. Mûzglob enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûzglob fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Fighting. Flaws: Insane, Hedonist. Bonds: Poor. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Mûzglob Winthrop, Male Half-Orc Commoner 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 9 (-1)8 (-1)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Traki Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with small hat. His brown hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 85. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Traki Amastacia, Male Half-Elf Fighter 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. White pearl (100 gp). Moonstone (50 gp).


Social Check DCs


Fallthra Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a small hat to hide her balding. Her hazel eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Fallthra grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. She is searching for what she claims is her rightful reward.

Motivation: Wants a kiss; and meet up once more with her childhood friend

Bonds: Guardian, Adventurer, Rich, Has a crush. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Fallthra Orcfoe, Female Dwarf Druid 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Deception +5, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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