Duvamil Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear tan tank tops with blue skirt. Her black hair is braided into rings. Her green eyes dart from person to person to random spaces in the air.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Duvamil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Duvamil. She used her abilities to travel the world and help people.
Motivation: She is wracked by social anxiety; and revenge
Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Enemies, Criminal record. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 250 gp.
Andram Victory, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Jeweler uniform. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are gold.
Personality: Overbrimming with self-confidence, Andram isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. The war was a terrible time for him, and Andram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. His father was a soldier and died while he was still young. Andram was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Military, Rich. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Giant, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 9000 sp. Smoky quartz (40 gp). Sardonyx (40 gp). Eye agate (16 gp). Black pearl (1600 gp). Eye agate (16 gp). 1 Minor magic item.
Naeris Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 4 years old his parents immigrated from the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant, Rich. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 98 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
Possessions: 2000 gp. Moss agate (8 gp). Obsidian (8 gp). Red garnet (80 gp). Rhodochrosite (8 gp). Zircon (70 gp). Red garnet (80 gp). Moss agate (8 gp). Obsidian (8 gp). Zircon (70 gp). White pearl (80 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Emerald (700 gp). Bloodstone (70 gp). Eye agate (8 gp). Deep blue spinel (1500 gp). Citrine (70 gp). 1 Medium magic item.
Thomas Kelsey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears bulky grey painted plate armor. His blonde hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Servant job and began his own company from there.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp. Red spinel (150 gp).
Oriff Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this woman wears tattered old clothes. She has no hair. Her hazel eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Optimist. Flaws: Ugly, Impulsive, Mundane. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp. Deep green spinel (160 gp).
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