Spring Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dark leathers with embroidery. She sports a flattop fur cut. Her eyes, though not visible through her cowl, are green.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Spring was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She now travels the world, in search of power and loot.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent mother
Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Poor, Family. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Cloak Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, brown cloak. She has styled her gray fur well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She served in the navy to pay for her family's outstanding loans. When Cloak reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted from career to career and currently works as a Spy.
Motivation: She wants to meet her childhood hero; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Military, Job, Adventurer. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp.
Trail Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. He keeps his long white fur kept up in a rat tail. His yellow eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 130 gp.
Beloril Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of his sister; and money/treasure
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Adventurer, Family. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 82 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Auran, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp. Golden yellow topaz (1400 gp). Tiger eye turquoise (16 gp). Rich purple corundum (1300 gp). Amethyst (50 gp). 1 Minor magic item.
Synthrin Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. Her whole body is exceptionally muscular. Her white crest is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is very quiet and rarely speaks above a whisper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Immigrant. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 10)
Armor Class 10
Hit Points 73 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Cloth of gold vestments (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
