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NPC Generator

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Advanced [show]


Sybil Beckwith, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey small hat and grey clothes. She has a penchant for wearing a ring with an oversized amber on her right hand. Her blonde hair is knotted and matted. Her thin eyebrows rest above her beady blue eyes.

Personality: She is overprotective of those who hire her services. She is frequently practicing swordplay.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Military, Family. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Sybil Beckwith, Female Human Wizard 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 70 gp. Blue quartz (4 gp).


Social Check DCs


Cask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a pastel vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Her lavender fur is smooth and relatively long. Her eyes are likewise blue.

Personality: Cask speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not believe in violence as a means to an end. She is a dedicated Soapmaker but believes her peers are too gung-ho.

History: Sold as a small child to a brothel owner, Cask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Cask Grass, Female Tabaxi Bard 3
Medium (4'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)5 (-3) 14 (+2)16 (+3)
Skills Arcana -1, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Blossom Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tight fitting red shirt and pants. Her hair is greying and her face has many wrinkles. Her blue unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Blossom was born with her father's beautiful face. She helped her father out around the business and became quite the natural. She's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and someone believes her a fraud

Flaws: Disease, Depressed. Bonds: Enemies, Attractive, Job. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Blossom Goodearth, Female Halfling Bard 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Halimath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His brown hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Halimath is combative with any and all who dare try his patience in the slightest.

History: He got into the Armorer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Fighting, Justice. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Halimath Ofandrus, Male Elf Ranger 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 2 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 5 (-3)14 (+2) 12 (+1)9 (-1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Rimple Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He dresses like a well dressed Miller does. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rimple took refuge in the large cave and found the beat up greatsword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Slave, Nature. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Rimple Munggen, Male Gnome Cleric 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)7 (-2) 15 (+2)7 (-2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp.


Social Check DCs

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