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NPC Generator

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Advanced [show]


Watson Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large white tufts of hair around his ears. His blue eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is afraid of women and trembles around them

History: Gifted from a young age, Watson studied abroad. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Watson Shadowquick, Male Halfling Fighter 7
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thakrak England, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes are hazel and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thakrak took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Thakrak England, Male Half-Orc Fighter 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1 Bullseye lantern.


Social Check DCs


Markosian Wary, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears bulky green painted plate armor, and a wedding ring on her left hand. Her silver hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Spice Merchant and found it very stressful. During her travels, Markosian and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Markosian discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Markosian fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Expand her business.

Flaws: Disease. Bonds: In love, Job, Religious, Adventurer. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Markosian Wary, Female Tiefling Fighter 18
Medium (5'4") Tiefling, Lawful Evil (CR 18)
Armor Class 9
Hit Points 93 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)7 (-2) 11 (+0)18 (+4)
Skills Performance +10, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +5 / 5d6-1, Grapple +2

Possessions: 1800 pp. Malachite (7 gp). Alexandrite (800 gp). Sard (30 gp). Onyx (30 gp). Eye agate (7 gp). Blue quartz (7 gp). Amber (150 gp). Tiger eye turquoise (7 gp). Rhodochrosite (7 gp). Azurite (7 gp). Chrysoberyl (150 gp). Coral (150 gp). Bloodstone (30 gp). Chrysoprase (30 gp). Red spinel (150 gp). Moss agate (7 gp). Violet garnet (800 gp). Golden pearl (150 gp). Black pearl (800 gp). Rhodochrosite (7 gp). Banded agate (7 gp). Onyx (30 gp). Blue quartz (7 gp). Banded agate (7 gp). Sardonyx (30 gp). Obsidian (7 gp). Black pearl (800 gp). Moonstone (30 gp). Star rose quartz (30 gp). White pearl (150 gp). Sard (30 gp). Silver pearl (150 gp). Peridot (30 gp). 1 Major magic item.


Social Check DCs


Harbek Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His chestnut hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Architect profession.

History: The child of a Architect, who enjoyed hunting, Harbek was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Tailor.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Bonds: Attractive, Poor, Religious, Job, Nature. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Harbek Hammerstone, Male Dwarf Adept 5
Medium (4'5") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp. Alexandrite (1300 gp).


Social Check DCs


Alex Tattersall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He wears his black hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Enemies, Has a crush. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Alex Tattersall, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp.


Social Check DCs

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