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Advanced [show]


Nordak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears professional attire. He keeps his long silver hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Flaws: Insane, Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Nordak Daraln, Male Dwarf Rogue 9
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 8 (-1)10 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 60000 cp. Deep blue spinel (1400 gp). Smoky quartz (80 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Drifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His fur, while still mostly black, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Baker, Drifting learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Justice. Bonds: Poor, Immigrant, Job. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Drifting Wind, Male Tabaxi Sorcerer 3
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly tridents and nunchakus. He has a very tight haircut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy.

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Criminal record, Rich. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Gerald Tatum, Male Human Fighter 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 7 (-2)18 (+4)
Skills Deception +6, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. He has moderate length red crest. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Flaws: Emotional, Fearful. Bonds: Nature, Rich, Family. Occupation: Healer

Voice: Indian accent

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Barbarian 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 61 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1300 gp. Hematite (12 gp). Eye agate (12 gp). Black opal (1600 gp). Obsidian (12 gp). Eye agate (12 gp). White pearl (60 gp). Tiger eye turquoise (12 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Kimberly, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is tall, broad shouldered and powerfully built. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her thin eyebrows rest above her beady green eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Religious, Nature. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Maynild Kimberly, Female Human Expert 4
Medium (4'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 6 (-2)8 (-1)
Skills Deception +1, Investigation +5
Senses Passive Perception 8
Languages Common, Giant, Gnoll, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Eye agate (11 gp). Banded agate (11 gp). Amethyst (90 gp). Aquamarine (1100 gp).


Social Check DCs

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