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NPC Generator

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Advanced [show]


Gormogord Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Gormogord studied abroad. In his 12th year, his parents were killed by a illithids raid, leaving Gormogord alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Gormogord Copperkettle, Male Halfling Cleric 9
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 83 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 19 (+4)11 (+0) 11 (+0)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1600 gp. Bloodstone (40 gp). Violet garnet (1200 gp). Chrysoprase (40 gp). Deep blue spinel (1200 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is golden and curly. He wears a mask on his face.

Personality: This man loves music and to teach people music more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic. Bonds: Poor, Religious, Mentor, Attractive. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Aramil Ilphelkiir, Male Elf Commoner 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points -5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 3 (-4)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Flame Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. His fur, while still mostly black, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Flame is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Extrovert. Flaws: Insomniac. Bonds: Attractive. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Flame Moon, Male Tabaxi Monk 10
Medium (6'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 130 pp.


Social Check DCs


Jheri Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears black painted combat armor at almost all times. She has wavy red crest. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As long as the job gets done she does not care how it got done.

History: Born in a small village she learned the ways of the warrior from her father. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Stylist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help

Ideals: Athletic, Fighting, Professionalism. Bonds: Criminal record. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Jheri Bhenkumbyrznaax, Female Dragonborn Aristocrat 8
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 60 pp. Chrysoprase (50 gp). Red garnet (160 gp). Hematite (5 gp). Sard (50 gp). Aquamarine (600 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enna Aloro, Female Elf [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. Her golden hair is lengthy and is close to two feet long. Her green eyes have a joyful gleam in them most of the time.

Personality: She dislikes all the random violence that takes place in the north. Enna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was always a brilliant, if unscrupulous mind. Her first spouse was a Junk Dealer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is untrained/undisciplined, which makes her dangerous.

Motivation: Regain custody of her daughter.

Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Enna Aloro, Female Elf Bard 8
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1000 gp. Eye agate (13 gp). Onyx (70 gp). Golden yellow topaz (400 gp). Golden pearl (60 gp). Freshwater pearl (13 gp).


Social Check DCs

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