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Advanced [show]


Griselda Springfield, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of lances, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her white hair is matted, messy, and big. She has blue eyes.

Personality: She is happy with her job as a Layabout. She turns her eye from what people do, preferring to live and let live. A true patriot, Griselda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Layabout responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Griselda Springfield, Female Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 17000 cp.


Social Check DCs


Griselda Beverly, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She has a large brown mantle and cape that has been intricately interwoven into her tan robe, and her gloved hand is found clutching a lance. Her moppish white hair is in a traditional bowl cut. She is very pretty but has cold, dead eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: The child of southern immigrants she idolized her mother. Her parents enrolled her in a Fighter school at a young age so that she could practice her druidic talents. After a long history of fighting, Griselda and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Griselda Beverly, Female Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Ermina Serge, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. Her red hair is cut jaggedly and amateurishly. She has gleaming, smiling blue eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot resist a sob story and will often dote over anyone who has one.

History: She comes from a rich northern family. After coming to the age of reason, Ermina took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She's in love; and she has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Rich, Has a crush. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Ermina Serge, Female Half-Elf Paladin 7
Medium (5'3") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)5 (-3) 7 (-2)10 (+0)
Skills Arcana +0, Performance +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Pink pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has styled her brown fur well, parting it to the left. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is lazy and tries to find solutions quickly.

History: She was born in the north, but her parents moved at a very young age to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: Expand her business; and sabotage a competitor

Flaws: Lazy. Bonds: Attractive, Immigrant, Criminal record, Job. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Shifting Mirror, Female Tabaxi Warlock 3
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oren Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries glaives. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west his family was never financially stable. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He then took over the family business and is one of the better Detective for hire.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, In love, Poor. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Oren Warmwater, Male Halfling Barbarian 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 17 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)7 (-2) 12 (+1)16 (+3)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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