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NPC Generator

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Advanced [show]


Naill Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, blue, dusty cloak. He wears his blonde hair up. He has several tiny jet earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich southern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Rich, Attractive, Has a crush, Adventurer, Criminal record. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Naill Wasanthi, Male Elf Rogue 13
Medium (4'9") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 76 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Insight +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 200 pp. Aquamarine (1600 gp). Red garnet (60 gp). Banded agate (9 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Cook. His hair is long and brown with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His eyes are likewise hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Job. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Dabbledob Fiddlefen, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 44 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 19 (+4)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Eye agate (16 gp).


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears pastel leather gloves, a pastel jacket, and tight pants. He has wavy lavender fur. His eyes are amber.

Personality: Art is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Art took refuge in the ruined castle and found the beat up lance and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he wants revenge against illithids

Ideals: Extrovert. Flaws: Ugly, Addict, Antagonistic. Bonds: Nature. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Art In the Wind, Male Tabaxi Paladin 6
Medium (6'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Traki Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying red hair a little too much giving a sharp red color. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Traki hails from a village terrorized by gnolls. In his 14th year, his parents were killed by a gnolls raid, leaving Traki alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Traki Ilphelkiir, Male Elf Warlock 13
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 55 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 100 pp. Hematite (14 gp). Smoky quartz (30 gp). Banded agate (14 gp). Chalcedony (30 gp). Jasper (30 gp). Peridot (30 gp). Moss agate (14 gp). Sard (30 gp). Hematite (14 gp). Tiger eye turquoise (14 gp). Obsidian (14 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osah Verity, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears baggy green pantaloons and a violet scarf. Her hair is red and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: A skeptical and narcissistic woman, Osah's first love is herself. Her second love is also herself. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a necromancer, Osah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. She hasn't told them the truth, but wants to settle down with them.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her absent father

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Mentor, Family. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Osah Verity, Female Tiefling Druid 5
Medium (5'11") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Athletics +2, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp.


Social Check DCs

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