Trey Dumph, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is golden and curly. He has hazel eyes and a brown hat with a tan feather.
Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and halfling compassion
Ideals: Persistence, Entrepeneur. Flaws: Shy, Racist. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 7
Hit Points 40 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 6 (-2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +1 / 3d8-3, Grapple +1
Possessions: 40 pp. Golden yellow topaz (1400 gp). Lapis lazuli (4 gp). Obsidian (4 gp). Freshwater pearl (4 gp).
Suhnae Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor, and he perpetually has his ceremonial dagger ready. His black hair has been sun bleached extensively. This green eyed southerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Persistence, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2000 sp.
Burgell Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Burgell studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and wants his loneliness to end
Ideals: Logical, Gifted. Bonds: Poor, Immigrant, Has a crush. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Violet garnet (900 gp). Jet (50 gp). Obsidian (15 gp).
Hunter Asheton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright silver hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has all his life been fascinated with painting.
History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Poor, Nature. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 89 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 360 pp. Large well-done wool tapestry (200 gp). Carved bone or ivory statuette (10 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Barton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
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