Eva Winthrop, Female Human [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her auburn hair in a pixie cut. She has a dull look in her green eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is afraid of women and trembles around them
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Eva was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She would like to get married and retire; and she has a crush on the local mortician
Ideals: Athletic. Flaws: Shy. Bonds: Military, Has a crush. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Hatae Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a lot of dark rich colors, with gold accents. She has a very tight haircut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: When she was but 6 years old her parents immigrated from the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better kind of golem.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Flaws: Addict. Bonds: Attractive, Adventurer, Immigrant. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Leaf Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and white handkerchief worn on her right side, and carries pickaxes. Her white fur, when down, is lengthy. Her fierce amber eyes like to dwell on things.
Personality: She snorts whenever she laughs or is feeling confident. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: To share knowledge with the world; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Logical. Bonds: Rich, Job, Religious. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Roywyn Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a blue cloak and cross-gartered black stockings. Her golden hair is matted, messy, and big. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roywyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 gp. Alexandrite (1500 gp). Onyx (20 gp). 1 Minor magic item.
Oblar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports red clothing, slightly heavier than average wear. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of giants once and for all.
History: Oblar lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants.
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Family. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 800 gp. Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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