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NPC Generator

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Advanced [show]


Lerissa Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear green pants and tee shirts. She has a moderate pudge and is not very fit. She wears a small hat to hide her balding. She has a tattooed face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a island tribe. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. After a long history of fighting, Lerissa and her spouse have recently divorced.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Lerissa Amuse, Female Tiefling Aristocrat 4
Medium (5'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 14 (+2)18 (+4)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anverth Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy tan suit. His whole body is exceptionally muscular. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and someone believes him a fraud

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Anverth Nucklestamp, Male Gnome Fighter 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 50 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 21 (+5)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 12000 cp. Aquamarine (600 gp). Amethyst (160 gp). 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Moon Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. He wears a wide-brimmed hat to cover his moderate length white fur. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, In love, Military. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Moon Blossom, Male Tabaxi Monk 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 87 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4

Possessions: 8000 sp.


Social Check DCs


Whurdred Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in an above average manner. Her red hair, when down, is lengthy. She wears a mask on her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Whurdred was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Map Maker again; and she is unsatisfied with her job

Ideals: Athletic, Persistence, Entrepeneur. Bonds: Attractive, Job. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Whurdred Bloodkith, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 16 (+3)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 800 sp. Hematite (11 gp). Banded agate (11 gp). Red-brown spinel (50 gp).


Social Check DCs


Anthony Kent, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown costume with the symbols of strength on his torso. He wears a Stetson hat to cover his moderate length silver hair. His eyes are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want him driven away; and doesn't want to be a architect and was forced into it by his family

Ideals: Disciplined. Flaws: Impulsive, Ugly. Bonds: Family, Enemies. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Anthony Kent, Male Human Sorcerer 10
Medium (5'5") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Religion +5, Survival +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 170 pp. Sapphire pendant on gold chain (2900 gp). Jeweled anklet (3000 gp).


Social Check DCs

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