Virra Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor. Her hair is short and golden. She wears large thick round spectacles.
Personality: A skeptical and narcissistic woman, Virra's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Virra studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has set out to sabotage the competition.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Purban High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his greataxe. His blonde hair is long and unkept. His gray eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 72 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2
Possessions: 4 Tanglefoot bags. 2 Acid flasks. 1 Thunderstones. 1 Thunderstones.
Gilbert Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He is bristling with hidden weapons, mostly hand crossbows and rapiers. His auburn hair is heavily combed to the right. He has green eyes and a brown hat with a blue feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom; and he's repulsed by the pc
Flaws: Antagonistic, Mundane. Bonds: Criminal record, Mentor, Attractive, Rich. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 220 pp. Deep green spinel (130 gp). Malachite (15 gp).
Rosamund Jacobs, Female Human [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. She wears her red hair up. Her eyes are green and catlike.
Personality: She is a hateful person. She taunts others and blames them for her problems. She also has developed a complete distrust of the Butcher profession.
History: She was always a brilliant, if unscrupulous mind. She was an apprentice working in her father's forge. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 82 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
Possessions: 310 pp. Moss agate (9 gp). Blue sapphire (400 gp). Black opal (400 gp). Chrysoberyl (160 gp). White pearl (160 gp). Hematite (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.
Ilde Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a very tight haircut. She wears a mask on her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Guard and was forced into it by her family.
Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Rich, Family. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 20 (+5) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1300 sp. 1 Half-Plate.
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