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Advanced [show]


Guy Acton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Brewer

Voice: German accent

Attributes [hide]

Guy Acton, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. She has slicked back blonde hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Mardnab liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and she's attracted to the pc

Ideals: Passionate. Flaws: Insomniac, Impulsive. Bonds: Immigrant, Nature. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Mardnab Lingenhall, Female Gnome Cleric 5
Small (3'0") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)6 (-2) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Moonstone (70 gp). Aquamarine (500 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting brown shirt and pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Revenge; and someone believes him a fraud

Flaws: Antagonistic, Addict. Bonds: Poor, Adventurer, Enemies. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Wilberforce, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7 Acid flasks. 2 Smokesticks. 2 Holy water.


Social Check DCs


Malquis Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is heavily combed to the left. Her violet eyes are slightly larger than normal.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to loving parents in a slum to the east. She moved from fad to fad and when she turned 15 she discovered dancing. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic. Bonds: Nature, Adventurer, Poor. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Malquis Amakiir, Female Elf Barbarian 5
Medium (4'8") Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)15 (+2) 11 (+0)17 (+3)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blossom Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a red tunic with grey highlights, and long white pants that bunch up around her shoes. She wears her hair in dreadlocks. Her ears are large.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She struck the Server job and began her own company from there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of her son

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Family, Criminal record. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Blossom Fastfoot, Female Halfling Commoner 3
Small (2'8") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 2 Antitoxin. 4 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs

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