Ozyman Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. His black hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Veit Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he very much looks the part of a Scribe. His chestnut hair is still thick. He has brown eyes and a grey hat with a red feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Bonds: Job, Adventurer, Rich. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 6 (-2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 500 sp.
Theobald Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gifted from a young age, Theobald studied abroad. In his 16th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Dilettante.
Motivation: Regain custody of his son; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Job, Family, Enemies, Criminal record. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp.
Trynnicus Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. He has moderate length silver crest. He has gleaming, smiling red eyes.
Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with dancing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his dancing dream.
Motivation: A strong sense of loyalty to Half-Elven people; and meet up once more with his childhood friend
Ideals: Fighting, Artistic. Flaws: Shy, Disease, Racist. Bonds: Adventurer. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 200 gp. Violet garnet (1300 gp). Brown-green garnet (50 gp). Sardonyx (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Nalaed Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'11" and is well dressed, but even with her fine clothing she looks run-down. Her left leg appears badly burned and disfigured. Her tied-back hair is golden. Her eyes are a pleasant hazel.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Animals are drawn to her, and she is able to talk to them.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's also a talented Healer, but doesn't like to broadcast it.
Motivation: She has a rivalry with the Church that dominates her actions; and regain custody of her son
Ideals: Disciplined, Gifted. Bonds: Religious, Mentor. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp.
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Their contribution stands as a beacon of hope for all adventurers!
