Marastyr Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. She has wavy chestnut hair. She is baby faced.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against giants
Ideals: Fighting, Joker, Optimist. Bonds: Rich, Adventurer, Enemies. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Bruz Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'9" and likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Bruz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bruz decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Antagonistic, Greedy. Bonds: Criminal record. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 13)
Armor Class 8
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +3 / 4d4-1, Ranged +2 / 4d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 4000 gp. Malachite (10 gp). 1 Minor magic item.
Shaena High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an entirely white suit with tan socks and a vest with buckled shoes. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to end her boredom
Ideals: Disciplined, Opinionated. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 25000 cp. 1 Minor magic item.
Ulla Reese, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right arm. She very much looks the part of a Spy. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She works hard and plays hard.
History: Ulla was born with her mother's beautiful face. Through the years after Ulla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ulla's mother didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Spy for hire.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Hedonist. Bonds: Job, Attractive. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Dwarven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Rhodochrosite (11 gp). Fiery yellow corundum (1500 gp). Hematite (11 gp).
Alexandre Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Seeks redemption.
Ideals: Gifted, Persistence. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
