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NPC Generator

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Advanced [show]


Mary Hayden, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her moppish golden hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Mary isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was always a brilliant, if unscrupulous mind. Through the years after Mary was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Mary's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Logical. Flaws: Antagonistic, Insane. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Mary Hayden, Female Human Paladin 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 7 (-2)13 (+1)
Skills Performance +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a lance on his belt. He wears his silver hair up. His green eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive. Bonds: Enemies, Religious, Nature. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Tim Badger, Male Human Druid 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 7 (-2)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. Jet (150 gp).


Social Check DCs


Mishann Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her scarlet crest is long and unkept. Her eyes are red and catlike.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She misses her home and complains about the freezing weather, even in summer.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mishann took refuge in the ruined castle and found the beat up shield and armor she uses now. She has dedicated herself to building a better trade route.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Job. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mishann Mohradyllion, Female Dragonborn Wizard 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Drusilia Iathrana, Female Elf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she is dressed in a clean blue cloak covering her clean studded leather. She has wavy golden hair. She wears a mask on her face.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Drusilia was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered dancing. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Regain custody of her daughter.

Ideals: Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Drusilia Iathrana, Female Elf Paladin 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His blonde hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.

Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Logical. Bonds: Immigrant, Adventurer. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Tod Jamjar, Male Halfling Druid 7
Small (3'0") Halfling, True Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Arcana +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs

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