Seraphina Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this western woman is dressed in earthy colors with a red and blue handkerchief worn on her right side. Her silver hair is heavily combed to the right. She has a dull look in her hazel eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.
History: Born to a Stableman, her mother struggled to pay the bills. Seraphina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seraphina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To prove her worth to the world; and seeks redemption
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Religious, Poor, Criminal record. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 39 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Goblin, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Citrine (60 gp). Jade (110 gp). Amethyst (110 gp).
Gomory Hale, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Bonds: Adventurer, Criminal record, Mentor. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp.
Bagabug Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. He carries with him a set of pickaxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to cover his moderate length red hair. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Bagabug was born in the west. At a young age he loved to build and create. Bagabug liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Persistence. Flaws: Mundane. Bonds: Nature. Occupation: Bricklayer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp.
Osah Heal, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses well, wearing black shirts, loose pants, and blazers most of the time. Her white hair is slicked back into a classic pompadour. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Tailor father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 220 gp. Obsidian (15 gp). Chrysoberyl (150 gp). 1 Masterwork Light wooden shield.
Yevelda Norton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'11". She wears a faded coat and loose pants complete with small hat, and her gloved hand is found clutching a lance. She wears a small hat to cover her moderate length black hair. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She tends to her Layabout job now, and dutifully fulfills any obligations she has.
Motivation: She's attracted to the PC; and further expansion of business
Ideals: Entrepeneur. Bonds: Job, Criminal record, Nature, Has a crush. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 210 gp. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!