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Advanced [show]


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has styled his auburn hair well, parting it to the left. His gray eyes peer out from beneath his top brown hat.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Baern does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Many illithids want him driven away; and he is unsatisfied with his job

Flaws: Depressed, Mundane. Bonds: Enemies, Military, Job. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Baern Aranore, Male Dwarf Warrior 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears brown cloth garments or leather armor. He wears his blonde hair up. His hazel eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and to reunite with his absent father

Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Arnold Bentham, Male Human Cleric 8
Medium (5'8") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp. Onyx (50 gp). Eye agate (13 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting tan shirt and pants. His silver hair is lengthy and is close to two feet long. His skin is flawless and his blue eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and seeks redemption

Ideals: Disciplined, Impeccable. Bonds: Attractive, Immigrant. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Naill Casilltenirra, Male Elf Cleric 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. Silver pearl (120 gp).


Social Check DCs


Roondar Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is heavily combed to the right. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Animal Trainer mother left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roondar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Roondar Pingun, Male Gnome Monk 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Banded agate (9 gp). Red-brown spinel (90 gp). Iolite (30 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs


Nalral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his trident ready. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 3 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Nalral Ironfist, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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