Flame Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her cinnamon fur is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Knight, who enjoyed hunting, Flame was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and wants to work out more often
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 11)
Armor Class 10
Hit Points 62 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 120 pp. Zircon (40 gp). Black pearl (500 gp). Red spinel (110 gp). Malachite (6 gp). Rich purple corundum (500 gp).
Beast In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He wears a deerstalker hat to hide his balding. His green eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and many dire rats want him driven away
Flaws: Terse. Bonds: Family, Military, Job, Enemies. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 220 pp.
Calcitro Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white costume with the symbols of magic on his torso. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. This violet eyed southerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Calcitro was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 71 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Amethyst (130 gp). Fire opal (700 gp). Golden pearl (130 gp). Azurite (6 gp). 1 Medium magic item.
Eldeth Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is bristling with hidden weapons, mostly hand crossbows and monstrous two handed axes. She has wavy silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is lazy and tries to find solutions quickly.
History: From birth she was tutored by a cruel and relentless mentor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Flaws: Antagonistic, Lazy. Bonds: Attractive, Criminal record, Mentor. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1600 gp. Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Onyx (80 gp). Blue quartz (7 gp). Rhodochrosite (7 gp). Smoky quartz (80 gp).
Dondon Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male has a large red mantle and cape that has been intricately interwoven into his grey robe. He is tall, broad shouldered and powerfully built. His hair is long and black with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Dondon was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert, Persistence. Bonds: Attractive, Military. Occupation: Baker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Druidic, Abyssal, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
