Uraim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. His hair is long and white with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. This green eyed southerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Uraim was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Attractive, Religious. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 20000 cp. 1 Disguise kit. 1 Good lock.
Shava Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with broad hat. Her blue hair has been sun bleached extensively. She has white eyes.
Personality: Eccentric and domineering, Shava will drive conversation. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Shava was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. Through the years after Shava was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Shava's father didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Criminal record, Adventurer. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp.
Arara Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her golden hair is wavy and long. Her blue unseeing eyes seem to look past you.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Arara hails from a village terrorized by dire rats. Her father had invested heavily in several trade routes and wanted her to inherit them. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Arara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: To be a Mortician again; and many dire rats want her driven away
Ideals: Joker. Flaws: Disease, Shy. Bonds: Enemies, Rich, Job. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 73 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
Possessions: 5000 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). An abacus with copper, silver and gold markers (140 gp). A delicate brass dragon egg (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Cloth of gold vestments (140 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ermina Clayton, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. Her hair is silver and curly. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Flaws: Ugly, Sensitive, Insane, Disease. Bonds: Criminal record. Occupation: Bowyer
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 300 gp. Peridot (80 gp). Fire opal (1200 gp).
Zepar Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy white hair. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Passionate, Fighting. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
