Oppah Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears baggy tan pantaloons and a pastel scarf. Her silver hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: A strong sense of loyalty to Dwarven people; and she has passion for adventuring and risk
Flaws: Addict, Antagonistic, Racist. Bonds: Adventurer, Attractive. Occupation: Healer
Voice: Stutters
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 380 gp.
Ahinar Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. With wild chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Calm and collected, she is a well trained Bricklayer. As long as the job gets done she does not care how it got done.
History: Born to a pair of adventurers, Ahinar grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 73 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 160 pp. Rhodochrosite (10 gp). Azurite (10 gp). Jade (160 gp). Blue star sapphire (800 gp). Alexandrite (400 gp). Tiger eye turquoise (10 gp).
Fallthra Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long black hair kept up in a rat tail. Her gray eyes dart from person to person.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She takes great joy in being the best Mortician in town.
History: She got into the Mortician business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and many giants want her driven away
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Job. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 7
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
Possessions: 500 gp. Silver comb with moonstones (400 gp). Embroidered and bejeweled glove (2000 gp).
Antinua Richie, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears tight fighting clothing, which leaves very little to the imagination. Beneath her clothing is a huge mess of scar tissue. She keeps her long blonde hair kept up in a rat tail. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Cursed with unlife at a very young age, Antinua has worked very hard to control her curse. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Slave, Family. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Alexandrite (1000 gp). Blue star sapphire (1600 gp). Deep green spinel (50 gp). Chrysoberyl (50 gp).
Henry Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His silver hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.
History: He was born several months after his father was called into army service. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: He has a crush on the local Farmer; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 cp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!