Morgran Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His hair is long and blonde with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has a dull look in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Morgran grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better village for his children.
Motivation: He would like to get married and retire; and wants a kiss
Flaws: Depressed. Bonds: Poor, Has a crush, Adventurer, Military. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 54 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 260 pp. A miniature golden chest with tiny emeralds lining the top (100 gp). Black velvet mask with numerous citrines (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Hayley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears grey cloth garments or leather armor. With a patchy black beard and wild black hair. His eyes, though not visible through his cowl, are hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the south. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Slave Trader
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp.
Hûra Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long red beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Painter, who enjoyed hunting, Hûra was taken on many hunting expeditions. He found a children's book about a Half-Orc Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Shy. Bonds: Rich, Adventurer, Nature. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1000 sp. 1 Masterwork Common Melee.
Tawar Burton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a white armored body suit, with a simple grey line shooting up and back down. Her brown hair is unkempt and raggedy. She has violet eyes and a white hat with a grey feather.
Personality: She is fixated on the number 67. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Tawar lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She is untrained/undisciplined, which makes her dangerous.
Motivation: Marry her brother to traveling adventurers.
Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 11)
Armor Class 11
Hit Points 93 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5
Possessions: 1500 gp. Onyx (50 gp). Alexandrite (300 gp). Hematite (8 gp). Smoky quartz (50 gp). Red spinel (160 gp).
Left-Handed Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His fur is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Left-Handed hails from a village terrorized by illithids. He moved from fad to fad and when he turned 15 he discovered writing. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and many illithids want him driven away
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!
