Riswynn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She wears a grey armored body suit, with a simple white line shooting up and back down, and her gloved hand is found clutching a shortbow. Her chestnut hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Riswynn was born the youngest of three triplets. Her first spouse was a Fletcher, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their daughter. She worked as a Tanner, and she later adopted a second daughter.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Optimist. Flaws: Greedy. Bonds: In love, Family. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. 1 Chain shirt.
Roger Gracey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy brown suit. His black hair is kept up in a ponytail inside a Stetson hat. He has brown eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a plains tribe. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and to reunite with his old friends
Ideals: Disciplined, Optimist. Flaws: Disease. Bonds: Attractive, In love, Nature. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 113 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 1000 gp. Gold music box (4000 gp). A small bag of saffron. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dee Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" western woman, she is well dressed, but even with her fine clothing she looks run-down. With bright chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is skeptical of what others tell her and is slow to trust.
History: She got into the Mercenary business at a young age. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dee took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She inherited the family business which she has now maintained for 12 years.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.
Flaws: Mundane, Shy. Bonds: Job, Nature. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 31 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Hematite (15 gp). Aquamarine (200 gp). Peridot (60 gp). Red garnet (150 gp). Deep green spinel (150 gp). Sard (60 gp). Jet (150 gp).
Iados Light, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear black tank tops with blue pants. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are black.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.
History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Armorer for hire.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Masterwork Common Melee.
Zanna Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears blue cloth garments or leather armor. She has styled her brown hair well, parting it to the left. Her hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Zanna embodies much of what other species detest in the Gnomes. She has a minor phobia of water and hates getting wet.
History: Born in the west to a Carpenter, Zanna learned a great deal about her father's area of expertise. Her childhood dream was to be a Detective, but she was a colossal failure. She then took over the family business and is one of the better Carpenter for hire.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Good lock.
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