Art Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white fur is kept up in a ponytail inside a broad hat. His eyes are likewise blue.
Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and he feels threatened by others
Ideals: Entrepeneur, Optimist. Flaws: Hedonist, Fearful. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 60 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 40000 cp. 1 Minor magic item.
Anverth Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan shirt with thin black vertical stripes and white pants. He keeps his red hair in a pixie cut. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Anverth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anverth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anverth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and his relatives are trying to arrange a marriage
Flaws: Disease, Fearful. Bonds: Rich, Adventurer, Family. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Purah Strength, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She has a large green mantle and cape that has been intricately interwoven into her red robe. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She snorts whenever she laughs or is feeling confident. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly. Bonds: Adventurer, Rich, Criminal record. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 3000 sp. Malachite (9 gp).
Left-Handed On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. He wears a colorful flower in his lavender fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Attractive, Rich. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadwisa Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her black hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are green.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy, self-centered, vain, and jealous.
History: Hadwisa hails from a village terrorized by illithids. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Enemies, Job. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 90 pp. 1 Minor magic item.
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