Mara Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears professional attire. Her white hair is cut short with large spiked bangs in the front. She has several tiny aquamarine earrings on each ear.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is skeptical of what others tell her and is slow to trust.
History: She got into the Mayor business at a young age. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: To clean up the streets; and expand her business
Flaws: Shy. Bonds: Attractive, Rich, Guardian, Job. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 13)
Armor Class 15
Hit Points 64 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
Possessions: 2000 gp. Coral (160 gp). Rose (60 gp). Alexandrite (1100 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Numba Reese, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" eastern woman, she wears a tan shirt with thin grey vertical stripes and tan pants. Her blonde hair is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born on a small isolated farm. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. Due to her spouse's obsession with being a Actor they were divorced and she won custody of their daughter. She worked as a Guard, and she later adopted a second daughter.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural elven artifacts is her passion
Ideals: Fighting. Bonds: Nature, Immigrant, Family, Adventurer. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 8000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Unvera Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has a large tan mantle and cape that has been intricately interwoven into her brown robe. She has moderate length blonde hair. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: She wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is her passion
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
Margery Quinton, Female Human [Permalink]
Personal [hide]
Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She wears a small hat to cover her moderate length red hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She snorts whenever she laughs or is feeling confident. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Gifted from a young age, Margery studied abroad. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Rich, Family, Adventurer. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Fulbar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Merchant. His long brown hair is drawn into a two foot long braid. His eyes are brown and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: Fulbar hails from a village terrorized by orcs. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Philantrophist, Professionalism. Flaws: Impulsive. Bonds: Enemies, Rich. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 14)
Armor Class 12
Hit Points 78 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll, Sylvan, Infernal
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp. Chalcedony (50 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
