Oriel Thackeray, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her golden hair up. She has a tattooed face.
Personality: Abrasive and pushy, she has a hard time making friends. She is used to getting what she wants. In part because she is a meticulous planner.
History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item.
Tree Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her fur is short and red. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was raised in a white middle class family as the only child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive, Family. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 3000 sp. Gold music box (2000 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.
Delg Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey top hat and grey clothes. His golden hair is singed and shortened. He has gleaming, smiling hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Delg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Immigrant, Criminal record. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. Jade (50 gp). Jade (50 gp). Red-brown spinel (50 gp).
Gerard Merton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His hair is white and curly. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Armorer and found it very stressful. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Disciplined, Gifted, Artistic. Bonds: Job, Slave. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 40 pp.
Caeldrim Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Bricklayer does. He is muscular with a powerful set of arms. His Stetson hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 7 years old his parents immigrated from the south. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He left for the south, certain he would find work there.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Ugly, Shy, Secretive. Bonds: Job, Immigrant. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 4 (-3) | 4 (-3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. 1 Masterwork Heavy steel shield.
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