Heward Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Dyer does. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a violet hat with a brown feather.
Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 8 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and expand his business
Ideals: Opinionated, Philantrophist, Entrepeneur. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 76 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Ignan, Infernal, Terran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 2000 gp. Brown-green garnet (120 gp). Red-brown spinel (120 gp). Banded agate (4 gp). Jade (120 gp). Red-brown spinel (120 gp). Chrysoprase (20 gp). 1 Minor magic item.
Morkral Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up in a very large beehive style do. He has gray eyes and a grey hat with a pastel feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 80 pp.
Efferil Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his red hair. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Mundane, Insane. Bonds: Immigrant, Attractive, Criminal record. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Jabbie Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light tan in addition to tight pants. His whole body is exceptionally muscular. His auburn hair is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jabbie took refuge in the old dungeon and found the beat up club and armor he uses now. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.
Flaws: Ugly, Insomniac. Bonds: Immigrant, Job, Religious, Nature. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Diesa Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a longsword. Her golden hair is styled in orderly dreadlocks. She has gleaming, smiling hazel eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She is an amazing painter.
History: She was born into a rich family. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.
Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found
Ideals: Gifted. Bonds: Attractive, Rich, Nature, Family. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!