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NPC Generator

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Advanced [show]


Falkrunn Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. Her golden hair is kept up in a ponytail inside a small hat. Her green eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She misses her home and complains about the freezing weather, even in summer.

History: Falkrunn hails from a village terrorized by dire rats. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Bookbinder

Voice: Mousy voice

Attributes [hide]

Falkrunn Steelfist, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 20 (+5)17 (+3) 11 (+0)8 (-1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Aerdeth Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a pixie cut. He has blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aerdeth's homeland. Aerdeth decided to take the middle way and become a bodyguard. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Rich, Adventurer, Immigrant. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Aerdeth Iathrana, Male Elf Rogue 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Superior lock. 1 Average lock.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears baggy brown pantaloons and a green scarf, and sports empty pouches on her belt. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her skin is flawless and her brown eyes scan people very quickly.

Personality: A skeptical and narcissistic woman, Sannl's first love is herself. Her second love is also herself. She has all her life been fascinated with music.

History: The child of southern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Job. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Sannl Aranore, Female Dwarf Rogue 3
Medium (3'10") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)10 (+0) 16 (+3)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He wears a feathered hat to cover his moderate length orange fur. His skin is flawless and his blue eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: Trail hails from a village terrorized by gnolls. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against gnolls; and money/treasure

Ideals: Justice. Bonds: Attractive, Adventurer, Enemies, Criminal record, Rich. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Trail In Woods, Male Tabaxi Warlock 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 370 gp.


Social Check DCs


Serpent Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel cloak and cross-gartered blue stockings. Her red fur is slicked back into a classic pompadour. She has gleaming, smiling yellow eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was very strict, and drilled into her lessons on being the perfect lady. She now owns her own business.

Motivation: She feels threatened by others; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Adventurer, Religious. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Serpent Blossom, Female Tabaxi Sorcerer 4
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)8 (-1) 15 (+2)18 (+4)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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