Carlin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman wears a tight fitting tan shirt and pants. Her clothes are grease stained in places. She has moderate length white hair. Her hazel eyes peer out from beneath her feathered tan hat.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and revenge
Ideals: Optimist. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 46 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 9000 sp. Bloodstone (50 gp). Chrysoprase (50 gp). Jasper (50 gp).
Sarai Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears baggy white pantaloons and a grey scarf. Her red hair is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Gardener, but she got bored and became a Spice Merchant. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: To be a Gardener again; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Iolite (50 gp).
Seere Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. Her hair, while still mostly dark red, has prominent grey streaks. Her gold eyes dart from person to person.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is used to getting what she wants. In part because she is a meticulous planner.
History: Seere lived on a farm with her mother, near the main road leading to a nearby town. One day when Seere was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Seere was heart-stricken from the event, and her father started working long hours to provde for them. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her son; and marry her sister to traveling adventurers
Ideals: Opinionated, Professionalism. Flaws: PTSD. Bonds: Poor, Family. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Meena Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is smooth and relatively long. This gray eyed northerner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Meena grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She feels threatened by others; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 9
Hit Points 34 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0
Possessions: 4000 gp. Jasper (80 gp). Iolite (80 gp). Bloodstone (80 gp). Alexandrite (1000 gp). Jasper (80 gp). Alexandrite (1000 gp). Hematite (7 gp). Rose (80 gp). Red-brown spinel (140 gp). Eye agate (7 gp). 1 Minor magic item.
Williamina Berkeley, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a lot of dark rich colors, with gold accents. Her silver hair is smooth and relatively long. Her hazel eyes dart from person to person.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the north her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Ideals: Artistic, Philantrophist. Bonds: Attractive, Poor, Criminal record. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 79 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 230 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
