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Advanced [show]


Eva Marley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her black hair is wavy and long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Eva was raised in a hard working conservative environment. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the north, certain she would find work there.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Eva Marley, Female Human Wizard 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 10000 cp.


Social Check DCs


Dalgal Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Hedonist, Disease. Bonds: Job, Family. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Dalgal Battlehammer, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)8 (-1) 15 (+2)13 (+1)
Skills Nature +1, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Chain shirt.


Social Check DCs


Numba Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath her clothing is a huge mess of scar tissue. Her auburn hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a great chef.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform She was granted arcane powers by her dying sister.

Motivation: To protect her home; and she seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Slave, Guardian. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Numba Miggledy, Female Gnome Druid 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. Blue quartz (11 gp).


Social Check DCs


Calcitro Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a white handlebar mustache and slicked back white hair. He has gleaming, smiling amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Calcitro grew up listening to his mother's many stories. In his youth he was a Engraver, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Entrepeneur, Fighting. Flaws: Shy, PTSD. Bonds: Adventurer. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Calcitro Tealeaf, Male Halfling Fighter 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 20 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)11 (+0) 15 (+2)15 (+2)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is red and curly. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against illithids.

Flaws: Antagonistic. Bonds: Poor, Enemies, Military, Immigrant. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Burgell Fiddlefen, Male Gnome Ranger 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 21000 cp.


Social Check DCs

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