Chad Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Chad was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs
Ideals: Justice, Philantrophist. Flaws: Insane. Bonds: Poor, Attractive, Religious. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: Freshwater pearl (5 gp). Alexandrite (500 gp).
Tervaround Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. She has done her best to style her blonde hair to look like a famous performer. Her green eyes are slightly larger than normal.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: She desires power and/or immortality; and she is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp. Jade (140 gp). 1 Masterwork Musical instrument.
Loopmottin Reese, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she has a large blue mantle and cape that has been intricately interwoven into her pastel robe, and is pretty ugly. Her blonde hair is wavy and long. Her ears are large.
Personality: Overbrimming with self-confidence, Loopmottin isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural elven artifacts is her passion
Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. Golden yellow topaz (300 gp). Red-brown spinel (150 gp). 1 Breastplate.
Mordai Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered writing. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Rich. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 50 pp.
Sun Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a pastel suit, green shirt, and brown tie. She carries a battered hammer and tarnished sickle as well. She sports a flattop fur cut. Her hazel eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Animals are drawn to her, and she is able to talk to them.
History: Sun was raised in a hard working conservative environment. Sun abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
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