Sutha Gyula, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 4'7" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her left leg appears badly burned and disfigured. She has wavy black hair. She has green eyes.
Personality: She is almost excessively polite to everyone, even when angry. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sutha is combative with any and all who dare try her patience in the slightest.
History: She was raised in a white middle class family as the only child. Her father had invested heavily in several trade routes and wanted her to inherit them. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it; and to find somewhere to settle down
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Callybon Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fancy blue dress. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person to random spaces in the air.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a very good compulsive liar and kleptomaniac.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Jeweler father left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Disease. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 22 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1600 gp. Cloth of gold vestments (70 gp). Golden circlet with four aquamarines (1000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with blue stripes complete with hood. He carries a battered hammer and tarnished club as well. His fur is red and very short. He has a dull look in his hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Two Llamas is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Two Llamas grew up listening to his mother's many stories. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage
Ideals: Fighting, Philantrophist, Justice. Bonds: Adventurer, Family. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 3000 cp.
Efferil Amakiir, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his kukri, he is not a threatening figure. He keeps his white hair in a pixie cut. His eyes are likewise amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Bonds: Criminal record, Religious. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. His skin is fair and his fingers are delicate and long. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Ozyman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends
Ideals: Passionate, Gifted, Impeccable. Bonds: Adventurer, Slave. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Chrysoprase (60 gp). Aquamarine (1600 gp). Blue star sapphire (700 gp). Zircon (60 gp).
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