Avice Everleigh, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by beers. Her head has been shaved. Her thin eyebrows rest above her beady blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.
History: Sold as a small child to a necromancer, Avice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and meet up once more with her childhood friend
Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Mentor. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 49 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 400 gp. Jeweled gold crown (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heskan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a green poncho over his likewise colored trousers and shirt. He wears his brass crest up. His eyes, though not visible through his cowl, are gold.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a forest tribe. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Zepar Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His purple hair is kept up in a ponytail inside a feathered hat. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and his religion dominates his actions
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Auran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 sp. Silver pearl (100 gp). Alexandrite (1000 gp). Emerald (600 gp). Tiger eye turquoise (15 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilia Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her black hair is unkempt and raggedy. Her eyes are violet and beady.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village she learned the ways of the warrior from her mother. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Alvyn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He has the majority of his body covered in plate. His golden hair is drawn into a tight pony tail with a card scrunchie. He has several tiny sapphire earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.
History: Alvyn was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and find a way to reverse the transformation of his brother
Flaws: Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 18 (+4) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
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