Vorka Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female is dressed in earthy colors with a white and black handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Vorka was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vorka took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She tends to her Miner job now, and dutifully fulfills any obligations she has.
Motivation: She is wracked by social anxiety; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 12)
Armor Class 12
Hit Points 67 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 pp.
Einkil Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown top hat and brown clothes. He wears his chestnut hair up. His gray eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Ruler like his mother before him.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Entrepeneur. Flaws: Terse. Bonds: Nature, Job, Has a crush. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3000 sp. 1 Small steel mirror.
Calcitro Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. His thin eyebrows rest above his beady gray eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast forest. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Silver chalice with lapis lazuli gems (80 gp). Silver comb with moonstones (900 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
Wymar Southey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a Dyer, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and revenge
Flaws: Shy. Bonds: Enemies, Poor, In love. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: Brass mug with jade inlays (500 gp).
Nim Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears blue leather gloves, a blue jacket, and tight pants. He wears a wide-brimmed hat to cover his moderate length auburn hair. His fierce brown eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.
History: Nim was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to protect his home
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Guardian, Job. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp.
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