Norman Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is smooth and relatively long. His green eyes dart from person to person.
Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is able to make almost anything out of random pieces of junk.
History: He was born in the west, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying brother.
Motivation: Retire the richest man in the west; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Immigrant, Slave. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.
Savaran Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a green armored body suit, with a simple blue line shooting up and back down. Her copper crest is smooth and relatively long. Her eyes are gold and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a very good compulsive liar and kleptomaniac.
History: She was born the only child of a wealthy merchant. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Retire the richest woman in the north; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Persistence, Entrepeneur. Flaws: Racist. Bonds: Criminal record. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 11)
Armor Class 10
Hit Points 40 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 600 gp. Golden circlet with four aquamarines (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Gardener uniform. His long orange fur is drawn into a two foot long braid. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Spring took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy. Bonds: Job, Military, Nature. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 10000 cp. Moss agate (16 gp).
Rivaan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, and he perpetually has his greataxe ready. He wears a wide-brimmed hat to cover his moderate length red crest. His gold unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Rich, Debt. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: Violet garnet (1600 gp). Tourmaline (140 gp). Bloodstone (60 gp). Azurite (10 gp). Alexandrite (1600 gp). Jasper (60 gp). Blue sapphire (1500 gp). Violet garnet (1600 gp). 1 Minor magic item.
Flame In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His small hat is riddled with cuts and holes. His eyes are green and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Flame hails from a village terrorized by brigands. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Enemies. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 310 gp. 1 Darkwood Shield.
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