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Advanced [show]


Trey Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To protect his home; and many goblins want him driven away

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Rich, Enemies, Guardian. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Ashton, Male Human Warlock 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 2000 cp. 1 Everburning torch.


Social Check DCs


Merihim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to hide his balding. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Merihim and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merihim Conviction, Male Tiefling Aristocrat 8
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)7 (-2) 11 (+0)15 (+2)
Skills Athletics +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Banded agate (8 gp). Red garnet (90 gp). Amethyst (90 gp).


Social Check DCs


Criella Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a green costume with the symbols of strength on her torso and is in decent physical shape. She has white hair. Her eyes are likewise gold.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Fighting. Flaws: Fearful. Bonds: Military, Criminal record, Adventurer. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Criella Decorum, Female Tiefling Druid 9
Medium (5'6") Tiefling, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: Obsidian (4 gp). Red spinel (130 gp). Violet garnet (1200 gp). Jade (130 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Nailo, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her feathered hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She never swears and excessively uses polite adverbs when speaking. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Immigrant, Slave. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Mary Nailo, Female Half-Elf Adept 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)6 (-2) 12 (+1)16 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp.


Social Check DCs


Eberdeb Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right hand appears badly burned and disfigured. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Eberdeb was born the youngest of three triplets. Eberdeb abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Bonds: Adventurer, Attractive, Family. Occupation: Barber

Voice: Raspy

Attributes [hide]

Eberdeb Garrick, Male Gnome Warlock 11
Small (3'6") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 61 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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