Drusilia Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She carries a battered shield and tarnished glaive as well. Her white hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Drusilia was born in the north. At a young age she loved to build and create. Drusilia was born on a far northern desert where she grew up under the tutelage of her mother, an expert Soapmaker. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drusilia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Peridot (20 gp).
Ermina Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a hunchback. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Calm and collected, she is a well trained Cartwright. She is lazy, self-centered, vain, and jealous.
History: Ermina lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Regain custody of her son; and money/treasure
Flaws: Ugly, Selfish. Bonds: Rich, Job, Family. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 85 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Oriff Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is well dressed, constantly wearing a grey suit, blue shirt, and brown tie. Her silver hair is kept up in a ponytail inside a feathered hat. Her amber eyes dart from person to person.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: To unite with her brother; and marry her brother to traveling adventurers
Ideals: Athletic, Joker, Artistic. Bonds: Family, Mentor. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Banded mail.
Trail Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright brown suits and hats. He has dyed his greying white fur a little too much giving a sharp white color. He has a dull look in his amber eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east to a Layabout, Trail learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Interpreter again; and he is compelled to act according to his religious beliefs
Flaws: Cynical, Addict, Secretive. Bonds: Job, Religious. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Dûgza Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'7", this man dresses in white turtlenecks beneath a tan coat with pastel slacks. His head has been shaved. He has gleaming, smiling hazel eyes.
Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and expand his business
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp. Blue quartz (16 gp). Hematite (16 gp). Azurite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!