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NPC Generator

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Advanced [show]


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He likes to wear ponchos typically of a light tan in addition to tight pants, marred by teas. His silver hair is styled in orderly dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is a Slaad in disguise. He moved out north to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and wants a kiss

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Aramil Teinithra, Male Elf Adept 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Druidic, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp. Brown-green garnet (130 gp). Red spinel (130 gp).


Social Check DCs


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a pastel coat and is in decent physical shape. His yellow fur has been sun bleached extensively. He has several tiny emerald earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Gifted. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Spring Thunder, Male Tabaxi Fighter 12
Medium (6'6") Tabaxi, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 54 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)14 (+2) 16 (+3)12 (+1)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Orc
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 400 pp. Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Dynamic Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her orange fur, when down, is lengthy. Her eyes are blue and she is always smoking a pipe.

Personality: Dynamic hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Athletic, Artistic. Bonds: Adventurer, Religious. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Dynamic Buttons, Female Tabaxi Cleric 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Athletics +6, Insight +7
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 210 pp. Tiger eye turquoise (9 gp). Rich purple corundum (900 gp). Tiger eye turquoise (9 gp). Rock crystal (50 gp). Golden pearl (90 gp). Azurite (9 gp).


Social Check DCs


Arha Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a long, white, dusty cloak. With wild red hair. She has several tiny sapphire earrings on each ear.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was raised by priests from a young age. Arha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Arha decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Flaws: Shy, Insane. Bonds: Rich, Criminal record, Religious, Mentor. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Arha Cooper, Female Half-Orc Druid 13
Medium (6'1") Half-Orc, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 31 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)10 (+0) 12 (+1)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hillanot Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries a battered lance and tarnished bastard sword as well. Her white crest is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of northern immigrants she idolized her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Hillanot's homeland. Hillanot decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hillanot fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Hillanot Wivvyrholdalphiax, Female Dragonborn Fighter 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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