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NPC Generator

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Advanced [show]


Griselda Warwick, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Hunter does. Her black hair is thinning but still full. Her eyes are blue and catlike.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was taken from her home at a very young age. She now owns her own business.

Motivation: To be a Actor again; and expand her business

Ideals: Artistic. Flaws: Terse, Secretive. Bonds: Job, Slave. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Griselda Warwick, Female Human Cleric 3
Medium (4'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 18 (+4)13 (+1)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 2400 sp. 1 Average lock. 1 Climber’s kit.


Social Check DCs


Adelaide Enfield, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a brown armored body suit, with a simple black line shooting up and back down. Her black hair is kept up in a ponytail inside a small hat. Her green eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She plays an instrument quite well.

History: Sold as a small child to a brothel owner, Adelaide was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her writing dream.

Motivation: Marry her sister to traveling adventurers; and seeks redemption

Ideals: Artistic. Flaws: Sensitive. Bonds: Poor, Mentor. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Adelaide Enfield, Female Human Bard 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Medicine +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1900 gp. Rich purple corundum (1500 gp). Rose (30 gp). Black pearl (1400 gp). Star rose quartz (30 gp). Rock crystal (30 gp). Moss agate (11 gp). Rock crystal (30 gp). Fire opal (1500 gp). Iolite (30 gp).


Social Check DCs


Aramil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: He got into the Seamstress business at a young age. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Seamstress and occasionally as a mercenary.

Motivation: To be a Fortune-teller again; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Aramil Sylvaranth, Male Elf Expert 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. 1 Masterwork Light steel shield.


Social Check DCs


Alston Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses like a well dressed Stableman does. His auburn hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He was granted arcane powers by his dying brother.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker, Logical, Gifted. Bonds: Job, Religious. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Alston Albaratie, Male Gnome Warrior 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Aquamarine (400 gp). Violet garnet (400 gp). Violet garnet (400 gp).


Social Check DCs


Târz Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Sellsword, he is not a threatening figure. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: To be a Marshal again; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Târz Royal, Male Half-Orc Wizard 11
Medium (5'6") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 390 pp. Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Solid gold idol (200 gp).


Social Check DCs

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