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NPC Generator

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Advanced [show]


Emerald Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a slight overbite and is overall scrawny. His cinnamon fur is still thick. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Emerald hails from a village terrorized by brigands. His family was turned out during the war. He and his family wandered south to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and meet up once more with his childhood friend

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Has a crush, Adventurer, Enemies. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Emerald Blossom, Male Tabaxi Ranger 9
Medium (5'11") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of eastern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's in love; and wants a kiss

Ideals: Entrepeneur. Bonds: Attractive, Job, Immigrant, In love, Has a crush. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Everly, Male Human Druid 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp.


Social Check DCs


Don Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of halberds, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He has green eyes.

Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Don was born with his father's beautiful face. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Has a crush, Attractive, Adventurer. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Don Bradly, Male Human Druid 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 13 (+1)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 gp. Jasper (50 gp). Rhodochrosite (8 gp). Blue quartz (8 gp). Blue quartz (8 gp).


Social Check DCs


Caramip Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she likes to wear ponchos typically of a light blue in addition to tight pants. Her long red hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 33. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Caramip was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Many giants want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Job, Enemies. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Caramip Gummen, Female Gnome Expert 3
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Uadjit Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears rags and sports a simple walking cane. She has done her best to style her blue crest to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Uadjit Akambherylliax, Female Dragonborn Rogue 13
Medium (6'8") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 50 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 17 (+3)15 (+2)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 700 pp. Tiger eye turquoise (12 gp). Tiger eye turquoise (12 gp). Moss agate (12 gp). Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs

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