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Oren Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright red suits and hats and is in decent physical shape. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Emotional. Bonds: Family, Religious, Adventurer. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Oren Elderberry, Male Halfling Paladin 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 14 (+2)7 (-2)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He wears a robe, a symbol of his god around his neck, and a quarterstaff on his belt. He has a hunchback. His white fur is still thick. This amber eyed westerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Art took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Art Of Dragons, Male Tabaxi Barbarian 3
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6

Possessions: 300 gp.


Social Check DCs


Wobbles Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of goblins once and for all.

History: A powerful brothel owner made him what he is. While studying, he fell in love. They married and had a daughter. Days after completing his studies, news broke out that his hometown was attacked by goblins. Wobbles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Shy. Bonds: Attractive, Enemies, Mentor, In love. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Wobbles Ironhide, Male Gnome Wizard 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Athletics +0, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Joan Shipley, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. Her hair is long and chestnut with streaks of red, and is pulled back with small brown clips. Her brown eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Expand her business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Joan Shipley, Female Human Paladin 11
Medium (4'10") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 100 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills History +5, Insight +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1200 gp. Blue star sapphire (1100 gp).


Social Check DCs


Bathin Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His hair is red and curly. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Terse, Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Bathin Quiet, Male Tiefling Adept 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs

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