Pallabar Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear tan clothing when he does not wear armor. With bright chestnut hair and a scraggly beard. His eyes are likewise amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. Aquamarine (1200 gp). Sardonyx (60 gp). Alexandrite (1200 gp). Chrysoprase (60 gp). 1 Minor magic item.
Eberk Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a grey wide-brimmed hat and grey clothes. His brown hair and beard is wavy and long. His eyes are likewise brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Banker profession.
History: Eberk was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eberk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eberk. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to find somewhere to settle down
Ideals: Joker. Flaws: Mundane. Bonds: Job, Attractive, Criminal record. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 3 (-4) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Hugolina Livingstone, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She wears her brown hair up. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sold as a small child to a wizard, Hugolina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her homeland was ravaged by war and she spent much of her life rebuilding it. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Military, Mentor. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Hematite (13 gp).
Althaea Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is wearing the road beaten gear of a warrior. Her whole body is exceptionally muscular. She has wavy blonde hair. Her eyes are likewise gray.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Althaea fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic, Racist. Bonds: Immigrant, Religious. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. Chrysoprase (40 gp). Eye agate (6 gp).
Jelenneth Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A 4'8" western woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a very tight haircut. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. Her father was a mechanic, and taught her how to fix just about anything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels kind of lost in life.
Ideals: Persistence. Flaws: Depressed, Disease. Bonds: Rich, Slave. Occupation: Tailor
Voice: Russian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 37 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1400 gp. Sardonyx (70 gp). Emerald (1200 gp). Bloodstone (70 gp).
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