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Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a pastel suit, black shirt, and red tie. His white fur is long and unkept. His ears are large.

Personality: A skeptical and narcissistic man, Great's first love is himself. His second love is also himself. He works hard and plays hard.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Impeccable, Artistic. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Great Candle, Male Tabaxi Adept 9
Medium (6'0") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 9 (-1)18 (+4)
Skills Intimidation +7, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He has worked as a Cartwright like his mother before him.

Motivation: Dragonborn compassion; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Kelter Jamjar, Male Halfling Expert 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Eida Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman dresses well, wearing red shirts, loose pants, and blazers most of the time, and sports empty pouches on her belt. She wears a wide-brimmed hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Her tongue was cut out and she uses sign language. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in a small plains village. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.

Flaws: Disease. Bonds: Attractive, Rich, Nature, Job. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Eida Goodbarrel, Female Halfling Bard 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)17 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Jabbie Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear tan clothing when he does not wear armor. He has moderate length blonde hair. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Jabbie was born in the south. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Insane, Addict, Mundane. Bonds: Attractive, Criminal record. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Jabbie Folkor, Male Gnome Ranger 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)8 (-1) 14 (+2)4 (-3)
Skills Animal Handling +4, Intimidation -1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Taklinn Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy brown pantaloons and a tan scarf. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Herbalist profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Herbalist, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Bonds: Poor, Job, Slave. Occupation: Painter

Voice: German accent

Attributes [hide]

Taklinn Helcral, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 67 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 8 (-1)15 (+2)
Skills Athletics +4, Deception +6
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Ignan, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6

Possessions: 1000 gp. Iolite (80 gp). Deep blue spinel (1100 gp). Red-brown spinel (90 gp). Blue sapphire (400 gp). Tourmaline (90 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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