Tawna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a large red jacket, and carries greatswords. Her silver hair is still thick. She has gleaming, smiling violet eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Gifted from a young age, Tawna studied abroad. Tawna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tawna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and to prove her worth to the world
Ideals: Fighting, Philantrophist, Gifted. Flaws: Impulsive. Bonds: Nature, Religious. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Bendoo Shipley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear white tank tops with brown skirt. She has wavy white hair. She has a dull look in her brown eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She always tries to repair and not replace. It was this mentality that drove her into the Roofer business.
History: Bendoo was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her druidic abilities were realized during a raid on her village. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids
Ideals: Persistence, Gifted. Flaws: Secretive. Bonds: Poor, Enemies. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 300 gp.
Daar Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black crest is lengthy and is close to two feet long. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of western immigrants she idolized her father. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.
Motivation: She is greedy.
Ideals: Logical. Bonds: Rich, Guardian, Immigrant, Mentor. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Lapis lazuli (11 gp).
Sun Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She has a dull look in her blue eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Sun was raised in a hard working conservative environment. Sun was born on a far northern forest where she grew up under the tutelage of her father, an expert Banker. Recently the stress of being a Banker has made it difficult for her to sleep.
Motivation: She is unsatisfied with her job; and to be a beggar again
Ideals: Logical. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Gimurt Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His thin eyebrows rest above his beady hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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