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NPC Generator

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Advanced [show]


Verna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. Her brown hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Verna was born in the north. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: To be a Actor again; and further expansion of business

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Verna Greenbottle, Female Halfling Commoner 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 4000 cp. Pink pearl (70 gp). Golden pearl (70 gp). Pink pearl (70 gp). Golden pearl (70 gp).


Social Check DCs


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is wearing colorful clothing, dressed as a Bather. He is bald on top and has large black tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Randal Wentworth, Male Human Commoner 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 13 (+1)8 (-1)
Skills Arcana +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 3100 gp.


Social Check DCs


Tree Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His beige fur is slicked back into a classic pompadour. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Flaws: Terse, Fearful, Ugly, Insomniac. Bonds: Adventurer. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Tree Prim Posies, Male Tabaxi Wizard 4
Medium (5'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 6 (-2)13 (+1)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp.


Social Check DCs


Trynnicus Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears a black costume with the symbols of the sun god on his torso. His left hand appears badly burned and disfigured. His crest is short and brass. He wears a mask on his face.

Personality: Trynnicus is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Depressed, Fearful. Bonds: Rich. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Trynnicus Qyxpahrgh, Male Dragonborn Cleric 4
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Mastema Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a black coat over a brown low-cut shirt, and a small hat upon her head. She has dyed her greying brown hair a little too much giving a sharp brown color. Her white eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Mastema lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and her relatives are trying to arrange a marriage

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Family. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Mastema Sanity, Female Tiefling Monk 5
Medium (5'11") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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