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Advanced [show]


Mardnab Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. She wears her black hair up in a very large beehive style do. Her eyes are amber and she is always smoking a pipe.

Personality: Overbrimming with self-confidence, Mardnab isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. Her job bores her to no end. She has decided to make it more interesting.

History: From birth she was tutored by a cruel and relentless mentor. She moved out north to avoid the crime she committed. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Bonds: Attractive, Adventurer, Criminal record, Mentor. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Mardnab Nackle, Female Gnome Fighter 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 19 (+4)8 (-1) 10 (+0)12 (+1)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs


Mary Copeland, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. She keeps her brown hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her sister; and marry her sister to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Selfish, Antagonistic. Bonds: Family. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Mary Copeland, Female Human Fighter 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)9 (-1) 7 (-2)16 (+3)
Skills Insight +0, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 pp. Bloodstone (30 gp).


Social Check DCs


Emerald Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. She has styled her lavender fur well, parting it to the left. She has amber eyes and a pastel hat with a brown feather.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a small toy that she constantly fidgets with.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Emerald has worked very hard to control her curse. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Shy, Addict, Disease, Insomniac. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emerald Of Wine, Female Tabaxi Paladin 12
Medium (4'8") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 104 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 14 (+2)17 (+3)
Skills Deception +7, Stealth +7
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 300 pp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Black velvet mask with numerous citrines (160 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Architect in town.

History: Taklinn hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Taklinn Steelfist, Male Dwarf Druid 3
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Nagrette Ridley, Female Half-Orc [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. She has styled her golden hair well, parting it to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She receives visions of the future at random moments

History: She was born in the east. A few years later when the north was not economically sound they moved to her current location. She was granted martial powers by her dying brother.

Motivation: Her religion dominates her actions.

Ideals: Disciplined, Gifted. Bonds: Immigrant, Attractive, Religious. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Nagrette Ridley, Female Half-Orc Monk 7
Medium (4'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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