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NPC Generator

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Advanced [show]


Anne Dayton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'4". She is wearing a perfectly clean shirt and pair of pants, and her gloved hand is found clutching a sword. Her hair is cut close to her head. She has a tattooed face.

Personality: She is happy with her job as a Farmer. She turns her eye from what people do, preferring to live and let live. Energy wise she seems alert and responsive.

History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Farmer.

Motivation: Wishes to resurrect an old love; and expand her business

Ideals: Professionalism. Bonds: Attractive, Job, Nature, In love. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Anne Dayton, Female Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Jelenneth Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She wears a colorful flower in her chestnut hair. Her face is covered beneath a completely black helmet.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She works hard and plays hard.

History: When she was but 6 years old her parents immigrated from the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: She feels the way she acts is they only way to get by in the world; and she uses money and sex appeal to get what she needs

Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Attractive, Immigrant. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Jelenneth Horineth, Female Half-Elf Warrior 2
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)5 (-3) 13 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 600 sp. 4 Antitoxin.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears a well pressed and immaculate suit (or dress). His gray fur has been sun bleached extensively. He has several tiny amethyst earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west. Through the years after Tricking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Tricking Candle, Male Tabaxi Commoner 8
Medium (6'10") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 8 (-1)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1000 gp. Obsidian (10 gp). Amber (110 gp).


Social Check DCs


Manea Flight, Female Tiefling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a green costume with the symbols of strength on her torso. She has moderate length blue hair. Her face is scarred and worn.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She was born at the edge of vast forest. She dropped out of school before completing her studies. She has worked as a Shipwright like her father before her.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Manea Flight, Female Tiefling Paladin 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp. Fire opal pendant on a fine gold chain (1200 gp).


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a tan tunic with pastel highlights, and long tan pants that bunch up around her shoes. Her silver hair is braided into rings. Her eyes are gray.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family Her mother had invested heavily in several trade routes and wanted her to inherit them. Days after completing her studies, news broke out that her hometown was attacked by brigands. Mardnab was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Meet up once more with her childhood friend; and money/treasure

Flaws: Shy, Insane. Bonds: Criminal record, Rich, Enemies, Adventurer. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Mardnab Sympony, Female Gnome Fighter 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp.


Social Check DCs

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